IP | Country | PORT | ADDED |
---|---|---|---|
192.252.211.193 | us | 4145 | 58 minutes ago |
122.151.54.147 | au | 80 | 58 minutes ago |
62.182.204.81 | ru | 88 | 58 minutes ago |
185.93.89.146 | ir | 14567 | 58 minutes ago |
50.63.12.101 | us | 54885 | 58 minutes ago |
139.59.1.14 | in | 8080 | 58 minutes ago |
98.170.57.231 | us | 4145 | 58 minutes ago |
67.201.58.190 | us | 4145 | 58 minutes ago |
128.140.113.110 | de | 8080 | 58 minutes ago |
68.1.210.189 | us | 4145 | 58 minutes ago |
103.118.46.176 | kh | 8080 | 58 minutes ago |
72.211.46.124 | us | 4145 | 58 minutes ago |
80.228.235.6 | de | 80 | 58 minutes ago |
203.95.198.35 | kh | 8080 | 58 minutes ago |
79.110.202.184 | pl | 8081 | 58 minutes ago |
175.34.36.22 | au | 8888 | 58 minutes ago |
50.171.122.27 | us | 80 | 58 minutes ago |
72.195.34.59 | us | 4145 | 58 minutes ago |
192.252.215.2 | us | 4145 | 58 minutes ago |
87.120.103.205 | it | 8080 | 58 minutes ago |
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The easiest way is to try to open any site or application that requires an Internet connection. If the data download goes well, then the VPN is working properly. If there is a "No connection" error, then the VPN is not working properly for some reason.
You need to go to "Settings", under "Sharing" select "VPN". And there you can either enter the connection parameters manually (address, port number, username and password), or choose a program that automatically connects the user to the proxy (free applications of this type can be found in Google Play).
In Qt, you can use the QUdpSocket class to handle incoming UDP packets and the QDataStream class to parse the QByteArray into a bitfield structure. Here's an example of how to accept and parse a UDP QByteArray into a bitfield structure in Qt:
1. First, create a structure to represent the bitfield:
struct Bitfield {
unsigned int field1 : 8;
unsigned int field2 : 8;
unsigned int field3 : 8;
unsigned int field4 : 8;
};
2. Next, create a QUdpSocket object and bind it to a specific port:
QUdpSocket udpSocket;
if (!udpSocket.bind(QHostAddress::Any, 12345)) {
qDebug() << "Failed to bind UDP socket:" << udpSocket.errorString();
return;
}
3. In the readyRead() slot, accept incoming UDP packets and parse the QByteArray:
void MyClass::handleIncomingDatagram() {
QByteArray datagram = udpSocket.receiveDatagram();
QDataStream dataStream(&datagram, QIODevice::ReadOnly);
Bitfield bitfield;
dataStream >> bitfield;
// Process the bitfield structure as needed
qDebug() << "Received bitfield:" << bitfield.field1 << "," << bitfield.field2 << "," << bitfield.field3 << "," << bitfield.field4;
}
4. Finally, connect the readyRead() signal to the handleIncomingDatagram() slot:
connect(&udpSocket, &QUdpSocket::readyRead, this, &MyClass::handleIncomingDatagram);
In this example, the handleIncomingDatagram() slot is called whenever a new UDP packet is received. The slot accepts the incoming datagram, parses it into a bitfield structure using QDataStream, and processes the bitfield as needed.
Make sure to include the necessary headers in your code:
#include
#include
#include
#include
This example assumes that the incoming UDP packet contains exactly 4 bytes, which is enough to store the bitfield structure. If the packet contains more data, you'll need to handle it accordingly.
You can bypass the blocking of the messenger by using the built-in proxy server in the application. To do this, go to "Settings" and then to the section "Data and storage". Here, in the "Proxy settings" tab, you will find the "Add proxy" item. A shield icon on the top line of the menu will indicate that the proxy is enabled.
Most often Yandex bans only public proxies that can be used by many users at the same time. The main reason for this is the high probability of cyber-attacks. Proxies are often used for DDoS, which means artificially overloading the server by sending a large number of requests to it every second.
What else…